Setup

1 copy of Halo or Halo 2 for every four participants (Halo 2 reccomended), and an xbox for every copy of the game.

Beer

Xbox live (recommended)

Rules to drink by

halo drinking game
Standard Rules

1. All kills equal one drink

2. Double kill = 2 drinks

3. Triple kill = 4 drinks

4. Killtrocity (4 kills 2sec. apart) = 8 drinks

5. 5 kills 2 secs. apart = 10 drinks

6. All medals equal an extra drink

7. killing spree = 3 drinks

8. 10 kills without dying = 6 drinks

9. 15 kills without dying = 12 drinks

10. 20 kills without dying = 24 drinks

11. Each betrayl equal 3 drinks

12. Any kills with the sword is double drinks (kill plus beat down = 2, then doubled for a total of 4).

13. Bitch combo is an extra drink.

14. Winning team drinks 5

15. Losing team drinks 10

16. Drinks are taken while deceased, or when game ends.

17. Respawn time must be adjusted for the drinks, Suggested to be at least 10sec.

18. Drinks are taken while deceased, or you could catch up if you’re hiding.

19. I suggest taking beer drinks, in case that wasn’t obvious. If you want to try shots, go ahead, but don’t press charges if you die.

Objective Based Games
CTF

1. Steal the flag = 2 drinks

2. Kill the flag carrier = 4 drinks (plus one for medal for a total of five).

3. Plant the flag = 7 drinks

4. When game ends, subract the winning score from the losing score. Winning team doubles the differance and drinks that many, losing team drinks the differance.

5. All standard rules also apply,

Three Plot

1. If a team holds a plot for 20 sec. drink

2. Holding two plots for 20sec. is two drinks for everybody on the capture team.

3. Holding every plot for 20sec. is 4 drinks for everybody on the capture team.

4. Capture a plot, 3 drinks.

5. Subtract the differance in minutes, winning team drinks double, losing team drinks the differance.

6. All standard rules apply.

Assult

1. Kill the bomb carrier = 4 drinks (Plus one for medal for a total of five).

2. Plant the bomb = 10 drinks

3. Win a round = 5 drinks, Lose a round = 3 drinks

4. Bomb carrier = 2 drinks.

5. All standard rules apply.

Oddball

1. Killing the ball carrier = 3 drinks (Plus one for medal for a total of 4).

2. Holding the ball for 30sec. = 4 drinks.

3. Holding the ball for 1min. = 8 drinks.

4. Holding the ball for 2 or more minutes = 12 drinks.

5. While holding the oddball, all kill drinks are doubled (kill + beat down = 2 doubled for being oddball = 4 total)

6. Subtract the differance in minutes, winning team drinks double, losing team drinks the differance.

7. All standard rules apply.

Juggernaut

1. All kills by the Juggernaut are doubled (Juggernaut kills one person is two drinks).

2. Killing the Juggernaut = 5 drinks (plus one for a kill for a total of 6).

3. Killing the Juggernaut with the bitch combo is an extra 3 drinks (kill plus bitch combo technicality = 4 + 3 for a total of 7).

4. Subract the score of the winning Juggernaut from the loser. Juggernaut drinks the differance.

5. All standard rules apply.

Created by: Vulgarity1567 & AntZnURpaNtz (Mike Opie and Jacob Donovan)

Submitted by

Mike Opie & Jacob Donovan from Purball universtate

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