Kings – Ohio Rules
Setup
1) A standard deck of playing cards
2) A table
3) 4 or more people
4) X-large cup or vase for beer when a King is drawn
5) Lots of beer
Rules to drink by
All the people playing sit in a circle around the table. The vase or x-large cup is placed in the middle of table and all the people playing pour as much as they want in of beer. The game starts when a person draws a card and finishes only when a person draws the 4th king. That person has to drink the vase in the middle full of all the beer from the beginning.
-Card Meanings –
2) Bitch
The person that draws a 2 can make any person playing there “bitch”. This means that person chosen to be “bitch” has to drink when the person says so. The “bitch” is in affect until another 2 is drawn.
3) Viking
When a person draws a 3, he/she becomes the Viking. This card enables the drawer to, at anytime, put his hands on his head and make Viking horns. The rest of the people playing have to start rowing as if they were on a boat. The last person to row has to drink. The Viking card works until the next Viking card is drawn.
4) Distribute
If the 6 drawn is a black 3, the drawer can distribute 4 sips of beer to anyone he/she chooses. If it is a red 4, it becomes red to the head and the drawer takes the 4 drinks of beer
5) Distribute
If the 5 drawn is a black 5, the drawer can distribute 5 sips of beer to anyone he/she chooses. If it is a red 5, it becomes red to the head and the drawer takes the 5 drinks of beer
6) Distribute
If the 6 drawn is a black 6, the drawer can distribute 6 sips of beer to anyone he/she chooses. If it is a red 6, it becomes red to the head and the drawer takes the 6 drinks of beer.
7) Heaven
Everyone must throw both hands in the air. The last player to do this takes 2 drinks.
8) Hate
Pick another player, that person must drink until you tell them to stop. If the player finishes their drink before being told to stop then the person who picked the card must drink until told to stop.
9) Bust A Rhyme
The drawer must a word and the person next to them has to rhyme with it. Then the person next to them must try to rhyme. Each person has 3 seconds to make a rhyme and anyone who repeats a word or cannot rhyme has to drink.
10) Categories
The drawer starts with a Category and an example and everyone in turn comes up with another example. Again, if you repeat what’s already been said or take too long, you drink. For example, I (being the drawer) would choose “NBA teams” as the category, I would give the example of the Bulls, the next person would say the Celtics, and so on.
Jack) Create A Rule
Person who turned the card announces a rule, which all players must adhere to before drinking. Penalty for not following the rule is to take a drink. There can be one person for each Jack drawn that can enforce the rules throughout the game. For example, I (being the drawer) can create a rule stating that the words, drink, drank, and drunk, are off limits. Anyone who violates this rule, either has to drink or perform some other punishment.
Queen) Questions
The person who turned the card asks any person a question. (Ex: Why are you so ugly?) Then that person must ask any other person a question, however, he/she may not ask the person who just previously asked a question. In essence, it eliminates back-and-forth questioning. (Ex: Was I dropped when I was a child?) This continues until someone messes up or cannot answer resulting in that person taking a drink.
King) King’s Cup (Rule if a large cup is used in the center of the table)
Person who turned the card fills the King’s Cup as full as he/she wants to. If he/she turned the 4th King in the deck, they must fill the cup and then drink it.
Ace) Waterfall
First the two people sitting on either side of the drawer have to compete in a competition. The drawer chooses what kind it will be. (Ex. Rock, paper, scissors, etc.) This determines who will go last in the waterfall. The drawer of the card starts drinking. The player who won the competition drinks next, then people follow drinking and this continues all the way to the person who lost the competition. When the drawer stops drinking the next person can stop, then the next person can stop and so on until finally the person next to the drawer stops drinking.
Submitted by
J.R. Osborne from University School
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