Setup

Need: 3 pong balls
beer pong table
12 cups
4 or 6 players, teams of 2 or 3
Lots of beer
Set up 4 cups in a vertical line in the center on each END of the table. Water cups are near the corners. the other 2 cups are placed in the MIDDLE of the table, on opposite sides.

Rules to drink by

Each team takes turns in a 3 out inning. Throw the ball from the far side, like beer pong, and try to sink one of the 4 lined up cups. First cup is a single, 2nd is double, 3 is triple, 4 is homer. Fill up the 4 lined up cups with just a little sip of beer, excpet the homerun cup, give it twice as much. The cups on the sides are used for steals, fill them with just a sip.

If a single is made, just drink that cup. If a double, drink both single and double. Same with triple and homer, drink all cups in front. Teammates must split the cups. Keep a track of who’s on base.

Before the game starts, have each member of one team ‘match up’ against someone from the other team. Whenever one is the thrower, the ‘matched up man’ is the defender.

If a thrower misses the cups or the table completely, that is a ground out. If thrower hits the outside of the four lined cups, it is a strike. 3 strikes = out. If thrower hits the outside of a cup and bounces in the air, the defender can catch it for a fly out. Use 3 balls to designate 3 outs. Hitting/sinking the water cup or a steal cup is a ground out.

To steal, you must have at least man on base. The thrower MUST have his BALL IN HAND and all cups must be filled before an attampt is made. The thrower runs to the middle of the table and chug the cup then must flip the cup over like flip cup to make a successful steal. The defender must do the same and beat him in flip cup to catch him out. Thrower does not have to warn defender of a steal attempt. After a steal attempt, succesful or not, the next thrower is at bat. If there is more than one man on base, all runners advance one base in a successful attempt. The lead base runner is out and no one moves on a failed attempt.

To turn a double play, there must be a man on first. If the thrower throws a ground out, the defender has a chance to turn a douple play by sinking back at any of the throwers’ four lined cups. If he sinks it, the man on first is out and no other base runners move. The next thrower cannot attempt a steal until the double play ball is thrown. There are no triple plays.

All cups must be filled before a ball is thrown or a steal attempt is made.

Submitted by

Shredder from CU Boulder

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